Monday, December 1, 2014

nah. i could only get the acoustic out clean. the other files had components that weren't saved. like, the big buildup was pasted over top of itself at least twice, but i only saved the final version, so i can't possibly get it out. i can turn the bass down but i can't take it out. the classical part seems to have been cut up, which is leaving ugly relics. and neither synth part wants to come out at all...

i also tested it with the reverb i wanted to use and realized that the sound i wanted to reverberate was a mix of the effect pattern i'm trying to isolate and the bottom end of the acoustic guitar. i think i'm better off playing with the plugin...

takeaway: i'm not *actually* close to being done this, and it's almost the end of the day...

i need to go back to the start and do it slowly, one section at a time. at least i know now that i have a few options that i didn't think were available to me.

the key thing is that i need to mix it for high volumes. that's what's wrong; that's what needs to be focused on.

it's actually not in a bad state. tomorrow. maybe.
i seem to have succeeded in cleverly removing the acoustic guitar part from the base file by using the technique of phase inversion. this adds a whole new level of complexity to the remix, but it also allows me to reverberate the electric guitar parts without making the acoustic part tinny.

if i can get the rest of the mix out, i'll be able to do this cleanly....
i'm being schizophrenic. it seems to have to do with very subtle changes in the master volume level on the receiver out. but that's going to be true of anything - nothing sounds the same loud as it does quiet. i just need to dial into the sweet spot and not touch it until the master is done.

it also seems to have to do with the dulling effect of listening to something loud. i think that's the key thing i've confused myself with. when i was mixing the power chords, i was doing it at a high volume. then, i came back the next day and it didn't sound the same. sure - my ears weren't ringing anymore.

i find it sounds better if i sort of put my ears into a state of shock by blaring it for a few seconds, then turn it down a little. that's a realistic way to do it, too, because the end point of this is for it to be headphone music.

i tend to mix at high volumes, but mixed this at a lower volume because the input file was already floored. that is, i got the high volume effect without having to turn the volume up. now, it's doubling back on me.

what was freaking me out was not understanding *why* it was changing sounds so apparently randomly. i think i'm getting a handle on the factors. i may have to tweak a few things, but grasping the factors is the key part...

i think it'll be done today.
the fact is..

no matter how closely i study it,
no matter how i take it apart,
no matter how I break it down...

it remains consistent.

then why the fuck does it keep sounding differently? like, it's changing on a play-by-play basis, here. it's driving me berserk...

https://www.youtube.com/watch?v=Pr70ttkMoHE

it still sounds wrong. i don't get it. but i need to rebuild it.

....no. wait. it makes more sense to deconstruct it. the only thing that makes any sense to me is that, as i've loaded more effects, i've increased the processor load and it's having an effect on the way the sound is going through the plugins. it might be the pre-amp i put on the bass. i can test this by taking the bass part out. if it turns out that this is the problem, i may have to mix it down and then add the bass parts in to a new mix.

i could also try and render some of the effects, but i've had mixed results with this in the past.

it's an older processor, now. i bought it in early '07. it was on it's way out even at the time. but what i wanted was the fastest single core i could get because i knew a lot of the software couldn't use multiple cores. so, i got a double running at 3.6 each, which was on sale because there were more efficient processors running at lower clock speeds. the version of cubase i'm using is from 2005. if you ask it to use a quadcore, it can't - it uses one of the four processors. but there are reasons why i prefer sx over newer versions of cubase. what i'm getting to is that i'm not going to accomplish anything getting a newer processor, even if i had the cash, because it's about as fast as a single core gets and none of the software i'm using can interpret multiple cores.

but it's certainly possible that some of the plugins might make compromises on the edge of the spectrum if the processor is being asked to compute too many things at once and this is why i'm getting a tinny sound. i can't prove this, but i can test it. i can't understand this, otherwise....