noises generated with cool edit. it seemed like the coolest thing in the world, at the time.
created in the fall of 1997.
https://jasonparent.bandcamp.com/track/catchin-up
Saturday, November 9, 2013
fuck the dead (original album mix)
well, it's a song about necrophilia. what?
this is actually the first thing i recorded in the new electronic style, and i sort of picked up where i had left off, thematically.
ok, if it's not blatantly obvious, it's entirely tongue-in-cheek and absurdist. i'm poking fun at what i'm assuming people are perceiving the spooky goth stereotype as.
i have removed a section full of painful homer samples. i put the spiderman sample in after and it's one of the things i'm most proud of, actually.
recorded in jan, 1998. edited on nov 9, 2013.
https://jasonparent.bandcamp.com/track/fuck-the-dead-1998-archive
this is actually the first thing i recorded in the new electronic style, and i sort of picked up where i had left off, thematically.
ok, if it's not blatantly obvious, it's entirely tongue-in-cheek and absurdist. i'm poking fun at what i'm assuming people are perceiving the spooky goth stereotype as.
i have removed a section full of painful homer samples. i put the spiderman sample in after and it's one of the things i'm most proud of, actually.
recorded in jan, 1998. edited on nov 9, 2013.
https://jasonparent.bandcamp.com/track/fuck-the-dead-1998-archive
a psycho kills a cow (original album mix)
so,
there's this dude, and he sounds sort of like one of the monsters from doom II,
and he lures a cow with a weird mating call and then attacks it and it's kind
of twisted and hilarious. subtle vegan brainwashing? yes, but more on an
environmentalist level.
created in the fall of 1997.
https://jasonparent.bandcamp.com/track/a-psycho-kills-a-cow-2
created in the fall of 1997.
https://jasonparent.bandcamp.com/track/a-psycho-kills-a-cow-2
about a squirrel (original album mix)
the guitar loop is taken from a popular nirvana song, whereas most of the building sound pasted on top is from civ 2. no real message here. just a particularly savvy squirrel that's getting ready for winter by building some kind of fortress.
created in the fall of 1997.
https://jasonparent.bandcamp.com/track/about-a-squirrel-2
created in the fall of 1997.
https://jasonparent.bandcamp.com/track/about-a-squirrel-2
skaters (original album mix)
the original version of this track, along with a write-up, is over here:
jasonparent.bandcamp.com/track/skaters
this version is sped up a little bit and has some keyboard sequencing added to it but is otherwise pretty similar.
recorded in jan, 1998.
https://jasonparent.bandcamp.com/track/skaters-1998-archived-112-kbps-mp3
jasonparent.bandcamp.com/track/skaters
this version is sped up a little bit and has some keyboard sequencing added to it but is otherwise pretty similar.
recorded in jan, 1998.
https://jasonparent.bandcamp.com/track/skaters-1998-archived-112-kbps-mp3
useless (original album mix)
kind of a new wave / synth pop track. as can be heard, i'm still not out of the clutches of trent reznor - there's an awkward nin sample in the middle of the track.
this is the first track with my new synth on it. that's a large part of what the track is.
this isn't the first document that demonstrates my struggle with coming to terms with the futility of existence, but maybe it's the first meaningful one. in a very real sense, that struggle has defined most of my life. listening to the lyrics now, they seem sort of trite. yet, there's a large amount of who i've become within these words.
recorded in jan, 1998.
https://jasonparent.bandcamp.com/track/useless-valium-sped-up
this is the first track with my new synth on it. that's a large part of what the track is.
this isn't the first document that demonstrates my struggle with coming to terms with the futility of existence, but maybe it's the first meaningful one. in a very real sense, that struggle has defined most of my life. listening to the lyrics now, they seem sort of trite. yet, there's a large amount of who i've become within these words.
recorded in jan, 1998.
https://jasonparent.bandcamp.com/track/useless-valium-sped-up
boogeyman reconstruction (discarded first vocal take)
this was recorded over the christmas holidays on my brand new 4-track. i ended up rejecting the track, then redoing the vocals for the second demo. it is itself a redone version of a track on one of the cassette demos:
http://jasonparent.bandcamp.com/track/boogeyman-depressed
you can hear that the drum programming was fairly meticulous here, adding all kinds of unusual sounds. there's no synths or samples here, it's all ry30.
while the strong backbeat improves part of the track, i prefer the cassette demo, overall.
recorded in dec, 1997.
https://jasonparent.bandcamp.com/track/boogeyman-first-vocal-take
http://jasonparent.bandcamp.com/track/boogeyman-depressed
you can hear that the drum programming was fairly meticulous here, adding all kinds of unusual sounds. there's no synths or samples here, it's all ry30.
while the strong backbeat improves part of the track, i prefer the cassette demo, overall.
recorded in dec, 1997.
https://jasonparent.bandcamp.com/track/boogeyman-first-vocal-take
Friday, November 8, 2013
publishing inrisampled (inri003)
i spent the summer and fall of 1997 programming drum tracks into an ry30, notating them into a tablature program and sequencing them using noteworthy composer. i did not know how i was going to record these tracks. i think i was expecting to use the computer, but that was probably naive; instead, i was gifted a 4-track recording machine. i then spent the next year and a half rearranging and rerecording the songs i programmed over that period. as these tracks were recorded into my pc, they are time stamped...so i have a much clearer understanding of when they were finished.
the jump to incorporating computers into the recording process is something i always wanted to do, it's just that it wasn't really previously feasible. first, there was a learning curve. i was a smart kid, though; the learning curve was just a time concern. the larger problem was simply access to a pc. i did have a pc at my disposal, but it did not have a modem and it was only equipped to run windows 3.1, which basically meant i could run civ 2 and wolfenstein and little else. the windows 95 computer had dial up but it was in a central location for family use.
when we moved across the city, my dad bought a new computer and i happily inherited his old one. this gave me internet access, which allowed me to download some freeware. it also gave me the time i needed to learn how to do certain things.
i'm separating out a handful of my first electronic sound experiments and collecting them together into an ep. what these blasts of noise have in common is that they were constructed on a windows 95 computer out of samples or generated sound and with very primitive software while i was waiting to get some kind of recording equipment. most of it was pasted together meticulously using the windows 95 sound recorder; the rest of it was constructed in cool edit, which i used as a sort of a synthesizer.
for the most part, these weren't really ever meant to be songs. i ended up using them as connectors, introductions, background. "continuity". yet, i find the idea of throwing them together here to be interesting from an autobiographical perspective.
created in mid 1997. sequenced in november, 2013. as always, please use headphones.
credits:
j - cool edit (wave synthesis, digital wave editing), windows 95 sound recorder (sampling, digital wave editing), yamaha ry30 drum machine (programming)
released dec 1, 1997
1) the beginning is from a disney film or something, i can't recall which one. it's all wiped away by a wash of war drums and civ2 samples. it's more misanthropic than anti-war, really.
2) noises generated with cool edit. it seemed like the coolest thing in the world, at the time.
3) homer, indeed. i think that might be the ry30 with the drums, recording directly into the back of the pc.
4) i'm using cool edit as a synthesizer and a wave editor, but i think the core of it was done with the sound recorder.
5) some more sound created and manipulated in cool edit.
6) so, there's this dude, and he sounds sort of like one of the monsters from doom II, and he lures a cow with a weird mating call and then attacks it and it's kind of twisted and hilarious. subtle vegan brainwashing? yes, but more on an environmentalist level.
7) the guitar loop is taken from a popular nirvana song, whereas most of the building sound pasted on top is from civ 2. no real message here. just a particularly savvy squirrel that's getting ready for winter by building some kind of fortress.
the jump to incorporating computers into the recording process is something i always wanted to do, it's just that it wasn't really previously feasible. first, there was a learning curve. i was a smart kid, though; the learning curve was just a time concern. the larger problem was simply access to a pc. i did have a pc at my disposal, but it did not have a modem and it was only equipped to run windows 3.1, which basically meant i could run civ 2 and wolfenstein and little else. the windows 95 computer had dial up but it was in a central location for family use.
when we moved across the city, my dad bought a new computer and i happily inherited his old one. this gave me internet access, which allowed me to download some freeware. it also gave me the time i needed to learn how to do certain things.
i'm separating out a handful of my first electronic sound experiments and collecting them together into an ep. what these blasts of noise have in common is that they were constructed on a windows 95 computer out of samples or generated sound and with very primitive software while i was waiting to get some kind of recording equipment. most of it was pasted together meticulously using the windows 95 sound recorder; the rest of it was constructed in cool edit, which i used as a sort of a synthesizer.
for the most part, these weren't really ever meant to be songs. i ended up using them as connectors, introductions, background. "continuity". yet, i find the idea of throwing them together here to be interesting from an autobiographical perspective.
created in mid 1997. sequenced in november, 2013. as always, please use headphones.
credits:
j - cool edit (wave synthesis, digital wave editing), windows 95 sound recorder (sampling, digital wave editing), yamaha ry30 drum machine (programming)
released dec 1, 1997
1) the beginning is from a disney film or something, i can't recall which one. it's all wiped away by a wash of war drums and civ2 samples. it's more misanthropic than anti-war, really.
2) noises generated with cool edit. it seemed like the coolest thing in the world, at the time.
3) homer, indeed. i think that might be the ry30 with the drums, recording directly into the back of the pc.
4) i'm using cool edit as a synthesizer and a wave editor, but i think the core of it was done with the sound recorder.
5) some more sound created and manipulated in cool edit.
6) so, there's this dude, and he sounds sort of like one of the monsters from doom II, and he lures a cow with a weird mating call and then attacks it and it's kind of twisted and hilarious. subtle vegan brainwashing? yes, but more on an environmentalist level.
7) the guitar loop is taken from a popular nirvana song, whereas most of the building sound pasted on top is from civ 2. no real message here. just a particularly savvy squirrel that's getting ready for winter by building some kind of fortress.
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